Iron Maelstrom
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Cooldown: X seconds Lucky Hit Chance: X Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing tooltip damage blunt damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing tooltip damage slash damage and inflicting tooltip damage slash bleed Bleeding damage over X seconds. Finally, your Dual Wield weapons swing around you, dealing tooltip damage dualwielding damage per hit.
Skill Modifiers
- Armageddon — Each attack gains an additional effect: • Two Handed Bludgeoning creates a Earthquake that deals upgradea earthquake tooltip Physical damage over X seconds, • Two-Handed Slashing shoots Iron Shrapnel dealing shrapnel damage damage inflicting upgrade a bleed dot Bleeding damage over X seconds • Dual Wield forms Dust Devils that each deal upgradea dustdevil dmg tooltip damage.
- Hidden Technique — Iron Maelstrom now has 3 Charges and it always uses the same attack that matches your last used weapon at 75% increased damage.
- Mastered Weapon — Depending on your last used weapon, Iron Maelstrom is now also a single Weapon Mastery Skill, and its Cooldown is reduced to 11 seconds.