Lightning Storm
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Lightning Storm
Druid · Core · Lucky Hit 15%
Spirit Cost: X per period Lucky Hit Chance: X% Conjure a growing lightning storm that deals X damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of X strikes at once. Lightning Storm may grow up to X times. The size of your Lightning Storm is preserved for X seconds after channeling.
Skill Modifiers
- Supercell — Lightning Storm may grow 1 additional time and each periodic gains 3 additional strikes.
- Damage Bonus — Lightning Storm's gains 10% bonus damage. This bonus is increased to X% if the target is Vulnerable.
- Additional Strikes — Gain 1 additional Lightning Strike. Furthermore, each stack of Ferocity also grants 1 additional Lightning Strike, up to a maximum of 4 additional strikes.