Stone Burst
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Stone Burst
Druid · Core · Lucky Hit 25%
Spirit Cost: X Lucky Hit Chance: X% Gather stones beneath your enemies then detonate them dealing final damage damage. Channeling deals tick damage damage and increases the size of the affected area, up to a 200% radius increase over X seconds.
Skill Modifiers
- Epicenter — Stone Burst Slows enemies within the area by 80%. Additionally, each time Stone Burst grows larger, it marks the enemies in the area for 40% bonus damage from Stone Burst's final explosion, this bonus can stack on enemies and all stacks are consumed at final explosion.
- Rumbling Stones — Stone Burst can be channeled infinitely. After reaching the maximum size, continually channeling Stone Burst will periodically detonate, dealing the final explosion damage and consuming 10 Spirit.
- Living Stones — Stone Burst is cast at the targeted location and grows by itself, detonating after X seconds. Only 1 Stone Burst may be active at a time.