Corpse Tendrils
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Corpse Tendrils
Necromancer · Defensive
Cooldown: X seconds Lucky Hit Chance: X% Burst veins out of a Corpse, Slowing enemies by X% for 1.5 seconds before Pulling them in and dealing damage pull damage.
Skill Modifiers
- Critical Strike Chance — You gain an additional 5% increased Critical Strike Chance for 6 seconds against enemies damaged by Corpse Tendrils.
- Jaws Of Death — Corpse Tendrils now deals damage pull variantc damage and no longer has a delay before Pulling in enemies.
- Essence Generation — Casting Corpse Tendrils generates 35 Essence.