Death Trap
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Death Trap
Rogue · Ultimate · Lucky Hit 15%
Cooldown: X seconds Lucky Hit Chance: X% Place a trap that arms after X seconds. It activates once an enemy is within range, dealing a total of X damage in the area.
Skill Modifiers
- Sudden Death — Death Trap's arm time is reduced by 50%, and it deals a total of tooltip upgradea damage damage in the area. Casting Death Trap consumes 4 stack of Overpower to reduce arm time by 100% and increase its damage by 50%.
- Explosive Trigger — Death Trap is also a Grenade Skill. Death Trap also releases 16 Stun Grenades that each explode for upgradec damage tooltip damage.
- Death Pit — Death Trap Pulls In enemies and makes them Vulnerable and Knocked Down for 4 seconds. Death Trap gains 1 additional charge and has its Cooldown reduced by 15 seconds.