Charged Bolts
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Charged Bolts
Sorcerer · Core · Lucky Hit 20%
Mana Cost: X Lucky Hit Chance: X% Release X bolts of piercing lightning that course along the ground, dealing tooltip projectile damage each.
Skill Modifiers
- Surging Charge — Charged Bolts releases 1 additional bolt, plus 1 additional bolt per stack of Ferocity.
- Burn Through — Charged Bolts becomes a Pyromancy Skill, deals Fire damage, and costs 30 Mana. Each bolt no longer pierces and instead releases 2 to 3 explosions on impact, dealing an additional upgradec spark damage damage.
- Damage Bonus — Charged Bolts deals 15% increased damage to Close enemies. Charged Bolts releases 1 additional bolt.