Spark
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Spark
Sorcerer · Basic · Lucky Hit 9%
Lucky Hit Chance: X% Launch a bolt of lightning that shocks an enemy X times, dealing default damage damage with each shock.
Skill Modifiers
- Overcharged — Spark shocks 4 additional times. Each time a shock does not Critically Strike it gains 10% Critical Strike Chance.
- Electric Blast — Spark combines all shocks into one blast in an area, dealing 50% increased damage and gaining 25% increased Size per shock.
- Firework — Spark becomes a Pyromancy Skill that deals Fire damage. Spark shocks now explode, dealing upgradec damage damage that gain 25% increased Critical Strike Damage.