Touch of Death
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Touch of Death
Spiritborn · Potency
Cooldown: X seconds Lucky Hit Chance: 20% Strike an enemy and infect them, dealing impact damage and applying leech Poisoning damage over X seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for X seconds, dealing swarm impact damage per hit. You can have up to 3 swarms active at once.
Skill Modifiers
- Swarm of Swarms — Touch of Death is also a Core Skill which costs X Vigor and has no Cooldown. When a swarm is replaced early, it bursts for 150% of the damage it would have done.
- Touch of Lightning — Touch of Death becomes an Eagle Skill that deals Lightning damage. Touch of Death strikes an enemy, dealing impact c damage and conjuring a Spirit Storm which Sparks enemies for tooltip storm dot damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm. When you conjure a Spirit Storm, reduce Touch of Death's Cooldown by 1 second.
- Weakened Damage — If Touch of Death's strike hits a Weakened enemy, Touch of Death deals 20% increased damage.