Dark Prison
Class skills with numeric descriptions resolved from the game's own SF tables, plus every skill modifier. Values that depend on runtime state are shown as X rather than guessed.
Skill Data
Dark Prison
Warlock · Defensive
Cooldown: X seconds Create a shadowy totem for X seconds that chains enemies, Tethering them to the area and preventing them from escaping.
Skill Modifiers
- Tripwire — Casting Dark Prison refreshes and creates a link to your last prison, enemies that cross the line will be Pulled into the new prison. Dark Prison gains an additional charge.
- Calamity Cage — Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take implosion damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.
- Chain Aura — Dark Prison becomes a Hellfire Skill and now creates an aura of fire chains around you, reducing damage coming from outside by 45% and Slowing enemies within by 80%.